Learning content created with CoPilot Designer is proven to deliver learning and business ROI. In a VR soft skills training study Talespin collaborated on with PwC, CoPilot learning content outperformed traditional e-learning and classroom learning.
Faster to train than in the classroom
more confident to act on what they learned after training
More emotionally connected to training content than classroom learners
Scene Editor is where you choose the “who” and “where” for your immersive learning experience, which includes determining the virtual location and virtual human avatars that will feature in the simulation.
Select a virtual environment and one or more virtual humans from an ever-growing library
Mix and match virtual human characters and voice-templates to customize the learning experience
Select virtual human and learner spawn-points from predetermined options within virtual environment locations
Design Immersive Learning Scenarios
Flow Editor is where you construct and refine branching narrative dialogue sequences using an intuitive node-based system.
Create branched narrative flows by linking nodes together that represent specific interactions like dialogue, learner decision points, scoring, messaging, and navigation
Use the Flow Editor’s canvas as a central interface for reviewing and editing node metadata, connections, and interactions
Preview work in 3D spatial playback to optimize learner experience
The Content Publishing Portal allows you to publish content to VR and desktop devices, as well as select different distribution options, such as publishing to specific content libraries and the Talespin App.
Submit your immersive content for review by the Talespin Team
Track the status of content review
View and assign the learning experience to a learning cohort through the platform Dashboard
Learners can access content on VR headsets or desktop streaming on PC and Mac devices
Use Talespin’s packaged integration to distribute content via LMSs and LXPs
CoPilot Designer currently supports the creation of immersive learning content in 9 languages, with additional language support on our product roadmap. Check out the current language capabilities, unlocking the possibility to reskill and upskill workforces across the globe:
“I’ve created this in under an hour and it’s shockingly close to something of actual value”
Ready to Learn More? See How Talespin Could Work for Your Organization
Frequently Asked Questions About Creating Custom VR Training With CoPilot Designer
What is the process for creating my own custom VR training module with CoPilot Designer?
To create a VR training module, you will follow a learning experience design process that typically involves steps like identifying learning objectives and skills, writing a narrative design for the VR simulation using CoPilot Designer’s flow editor, selecting the virtual humans and 3D environments for your simulation, bringing the characters to life with animation, and selecting which devices you’d like to publish to ex. VR headsets or desktop streaming
How does CoPilot Designer fit into the Talespin VR training platform?
CoPilot Designer is a key piece of our platform, paired with our off-the-shelf VR training content library and the platform’s Dashboard for skills measurement, content management and user administration. These three components offer an end-to-end content creation / curation, publishing, and analytics platform for VR training.
What types of use cases can I create custom VR training modules for with CoPilot Designer?
Given how much control you have over the narrative design process and virtual human animation, you can create custom VR training simulations for virtually any conversational learning use case with CoPilot Designer. We’ve had clients create VR sales training modules, customer service training modules, leadership training modules, and many more use cases specific to different industries and job roles.
How long does it take to create a custom VR training module with CoPilot Designer?
Before CoPilot Designer, creating custom VR training modules took several weeks, and even months. Now our customers are seeing content creation times of 5-10 days, and even as low as 2-3 days with the use of generative AI to help accelerate the learning design and narrative writing of learning modules.
How can I deploy or publish VR training modules that I create with CoPilot Designer?
A key feature of CoPilot Designer is the ability to create learning content one time and to then be able to distribute it across modalities. Currently CoPilot Designer supports publishing to Meta Quest 2 VR headsets and 2D browser streaming on Mac and PC devices.